[Script] OC Animated Gauges

I’ve recently started to learn scripting on the side and decided to convert this blog into a central hub for my scripts. I’ll also continue to post updates on any game projects I’m working on as well.

To start off the blog, I present my first script that is completely my own work: Animated Gauges! This script adds some flavor to battles by making HP, MP and TP gauges change gradually rather instantaneously.

The core script was simple to implement, but I wanted to have compatibility with Yanfly’s Battle System and Core scripts. This was surprisingly tricky due to the non-modular implementation of Yanfly’s battle status window, but after a while I managed to figure it out.

There will be more to come, so I hope you enjoy it!

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3 thoughts on “[Script] OC Animated Gauges

  1. Very nice script, it adds a nice touch to battles. I am just waiting for (maybe?) compability fixes with Ace battle engine and HP bar.

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